Public Commenting Open Now!

Davidson
1/27/2010 - 5:26am
HASTAC Content
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If you would like to receive public feedback on your application to the "Reimagining Learning" HASTAC/MacArthur Foundation Digital Media and Learning Competition or if you are interested in reviewing and commenting on this year's glorious wealth of applications from as far away as Zaire and Cameroon, please join us at:   http://dmlcompetition.net/pligg/index.php

 

We received over 800 applications in this Competition that we ran in collaboration with the White House's Educate to Innovate Initiative, with National Lab Day, and with corporate partners Sony and EA, as well as the Entertainment Software Association and Information Technology Industry Consortium.  

 

Now all applications are open for viewing by the public.  Your comments are welcome to strengthen the proposals.  You might also find ideas here for your own projects and potential partners. 

 

You can read, browse, use tags to find applications in areas that interest you, and then leave a comment.  We haven't even fully launched the instructions or done a blast to announce that public commenting is open, and already I'm seeing lots of thoughtful, interesting interchange.  This is how Web 2.0 works when it is at its best.

 

Here are the instructions:

 

--- Log-in to provide feedback and comments on others' applications and see how other people are reacting to your application.

---Register to add your comments by creating a user name and password (please note the user name and password you created to submit an application will not work; all users must create new logins).  You will receive an activation email, with a link to confirm your address, and can then log in to the system.

---Take a look at as many of the brief 50-word project descriptions as you can.  If something looks interesting, you can either read more (a 300-word description) or save it and come back later for a closer look. 

---Once you've taken a look, we encourage you to discuss (post a comment) or tell a friend.

---Browse around the site.  You can search for projects by tag words that interest you, like robots or climate change, or look at the tag cloud for other clues.  You can see which projects are generating the most comments or see which ones were commented on most recently.

---Navigate, explore and share your thoughts.  Do you think the idea is a good one? Do you have any suggestions on how to make it better? Are you interested in collaborating? 

 

The applicants will have a chance to incorporate your input during the resubmission period.

 

Below, you will find the original press release for the Competition that provides the basic details for those who do not know them.

Cathy Davidson

$2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING

FOR IMMEDIATE RELEASE:
$2 MILLION COMPETITION OPENS FOR IDEAS TO TRANSFORM LEARNING

Please note that the competition closed on January 22, 2010.


Durham, NC and Irvine, CA December 16, 2009.
The John D. and Catherine T. MacArthur Foundation, in collaboration with the University of California, Irvine, Duke University and the virtual network HASTAC, today launched the third annual open-call competition that will provide $2 million in awards to innovators shaping the field of digital media and learning. President Obama named the Digital Media and Learning Competition as part of his initiative to improve education in math and science in a speech on November 23rd. The competition is supported through a grant to the University of California, Irvine and administered by HASTAC.

The competition seeks designers, inventors, entrepreneurs, researchers, and others to build digital experiencesthe learning labs of the 21st centurythat help young people interact, share, build, tinker, and explore in new and innovative ways. In a new component for 2010, Sony Computer Entertainment America (SCEA) and Electronic Arts (EA), in cooperation with Entertainment Software Association and Information Technology Industry Council, will team with the competition to support the development of new science and math-related levels or adventures in popular existing games.

There are two types of awards. Detailed information about these awards can be found online at www.dmlcompetition.net:

Learning Lab Designer awards, which will range from $30,000-$200,000, are for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering.

Game Changers awards, which range from $5,000-$50,000, are for creative levels designed with either LittleBigPlanet or Spore Galactic Adventures that offer young people engaging game play experiences and that incorporate and leverage principles of science, technology, engineering and math for learning.

Each category will include several Best in Class awards selected by expert judges, as well as a Peoples Choice Award selected by the general public. The online application system will open on January 7 and will include three rounds of  submissions, with public comment at each stage. In February 2010, a special competition will be opened up to youth from ages 12-17.

"Digital media provides an important opportunity to re-imagine learning in the 21st century," said Connie Yowell, Director of MacArthur's education grantmaking. "Through the competition, we may find that games such as LittleBigPlanet and Spore, which offer opportunities for collaborative and complex problem solving, can be powerful tools to engage the next generation in science, technology, engineering and math - in and out of the classroom. By working with Sony Computer Entertainment America and Electronic Arts, the digital media and learning competition will be able to tap into the innovation and scale of private industry to advance teaching and learning."

Information about applying for the competition can be found online at www.dmlcompetition.net. The website includes details about timeline, application requirements, project descriptions from the first two Digital Media and Learning Competitions, and opportunities for asking questions, following blogs and news feeds, and learning more about the competition.

"Learning labs promote learning together with others, by interactively doing, trying, sometimes failing. They help us to reimagine and expand our understanding of learning across all domains of knowledge," said Cathy N. Davidson, Duke University Professor Davidson, along with David Theo Goldberg, Director of the University of California Humanities Research Institute, are co-founders of HASTAC and manage the competition as a team.

"We're thrilled by the opportunity to participate and support the Game Changers competition. If you provide creative people with the right tools, great technology, and a collaborative environment, amazing things can happen," said Jack Tretton, president and CEO of Sony Computer Entertainment America. "Were extremely excited to have LittleBigPlanet and PS3 serve as the vehicle for this national challenge and we greatly look forward to all the new innovations that will come out of this as a result."

"Video games from the Spore franchise innately embody the themes of learning, exploration and creation of scientific and educational curriculum," said Lucy Bradshaw, Vice President and General Manager of Maxis. "Thousands of Spore players have already re-created stunning gameplay around real science such as protein synthesis and dinosaurs using the Adventure Creator Tool within Spore Galactic Adventures. We look forward to offering this Adventure Tool in the Game Changer competition to provide an entirely new group of young minds with a new way to embrace science and education, but through a familiar avenue like video games."

The 2010 Competition winners will join an existing community of 36 awardees from 2007 and 2008, including a video blogging project for young women in Mumbai, India; a cutting-edge mobile phone application that lets children conduct digital wildlife spotting and share that information with friends; a project that leverages low-cost laptops to help indigenous children in Chiapas, Mexico learn by producing and sharing their own media creations; and an online platform for 200 classrooms around the world that allows young people to monitor, analyze, and share information about the declining global fish population.

The Digital Media and Learning Competition is funded by a grant from the MacArthur Foundation to the University of California Humanities Research Institute and Duke University and is administered by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC), a virtual network of learning institutions. The competition is part of MacArthurs digital media and learning initiative, which is designed to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations.

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Media contacts:

Mandy Dailey, HASTAC, mandy.dailey@duke.edu, tel. (919) 681-8897.
Jen Humke, MacArthur Foundation, jhumke@macfound.org, tel. (312) 726-8000.
 
 
HASTAC
Duke University 15 Franklin Center, Box 90403 Durham, NC 27708-0403 USA
Phone (919) 681-8897 Fax (919) 684-8749
hastac@duke.edu www.hastac.org www.twitter.com/hastac

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NancyHolliman

Announcing the opening of the application system

The online application system for the 2010 HASTAC/MacArthur Foundation Digital Media and Learning Competition is now open. To apply, visit  http://www.dmlcompetition.net/fastapps/login.php.  You have until January 22, 2010 to submit your preliminary application.  

To make sure that your application process runs smoothly, please keep the following in mind:

Your application will be  made visible to the public for commenting on January 22.  At that time, the application system will stop accepting new applications and be open for comment.  

Prior to submitting your application, you will be given an opportunity to review it. However, once you hit "FINISH" on the application, you will NOT be allowed to revise or edit your application until the resubmission period opens on February 3rd.

The resubmission period of February 3rd-15th is to allow applicants to revise and strengthen their applications by tweaking, editing, broadening, etc., the initial application to incorporate any useful feedback or ideas offered by the public. The structure of the application form will not change.  

It is not necessary for you to revise your application based on the feedback you receive, however, all applications MUST be resubmitted (even those that have not been edited or changed in any way) between February 3rd and 15th.

Please remember that you may only be the primary applicant on ONE application, although you may be listed as a collaborator on other applications. Applicants may be disqualified if they are discovered to have submitted multiple applications by using different email addresses or by using other (real or fictitious) identities to apply.

If you have any questions, please don't hesitate to email dml@hri.uci.edu. While we can't give you feedback or advice on your application, we are happy to answer any specific questions.

BEST OF LUCK IN YOUR APPLICATION!

www.dmlcompetition.net

www.twitter.com/dmlComp