Edmond Chang is currently a Ph.D. Candidate in English at the University of Washington in Seattle. His main areas of interest are technoculture, digital humanities, cultural studies, queer theory, literature, video games, role-playing games, and popular culture. His dissertation is entitled “Technoqueer: Re/con/figuring Posthuman Embodiment and Subjectivity” and analyzes the technological mediation of bodies and subjectivity via literature, cyberpunk, and video games, particularly focusing on how cyberspace and body modification technology provides alternative and radical articulations of sexuality, gender, and race. He is the lead organizer of the Keywords for Video Game Studies graduate working group (http://bit.ly/dqlF4E), which is supported by the Simpson Center for the Humanities. He is a member of the Critical Gaming Project @ UW (https://depts.washington.edu/critgame/wordpress/). He graduated from the University of Maryland with his BA in English, a BA in Classics, and his MA in English. He has taught at the university level for over twelve years and is the recipient of the 2009 UW Excellence in Teaching Award and the AAC&U’s 2011 K. Patricia Cross Future Leaders Award.