A Question of Specialization

Lisa Klarr
8/27/2009 - 12:01pm
Scholar
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For my first post, I'd like to begin with a set of preparatory remarks on a documentary I recently viewed, King of Kong (2007).  The film takes as its subject a very esoteric group of classic arcade gamers, a professional crew that dates back to the games introduction in 1981.  The gamers, a dedicated set of hobbyists who vie for World Class titles, have formed a league replete with officiates  who determine the veracity of both live play and submitted tapes.  The crux of the film is the attempt by a novitiate to break into this enclave and prove his million point Donkey Kong score, a mark that will replace long-time defender Billy Mitchell.  The subtext at play, reinforced by frequent close-up confessionals of frantic gamers, is the obsessive intensity of the enterprise.  The gamers play these (almost) thirty-year-old games, the same boards, the same sounds, the same movements, for hours a day.  Some switch between joysticking with hands to joysticking with feet, carpel tunnel and repetitive stress being common.  The key to success is being able to execute a specific set of movements (up, down, right, left) in perfect order in true Talyoresque fashion. 

Ultimately, the film leaves one with visions of these ultra-specialized persons, sitting alone in garages playing on games, traveling across the country to compete in tournaments in front of groups of ten, maniacally defending the authenticity of questionable tapes.  And for me, this resonates, although not to the same degree, with the specialization of the university and its disciplinary fields.  The shared vocabularies, group dynamics, various codes and rules.  The whittling of your interests down to narrow objects of study.  Perhaps not as narrow as the same Donkey Kong boards ad infinitum, but still limited nonetheless.  Thus I want to raise the question, one line of inquiry I hope to pursue in this blog, of how the digital affects specialization. Obviously, digital networks, platforms, and gaming are not nearly as limited in scope as old school arcade games.  And so I wonder if the digital form, including the Internet and its foundational decentralization, work against this type of specificity.  Or if the proliferation of fan sites, personal blogs, and the kinds of esoteric knowledge found on the Internet, to take one example, act to form micro-groups in the same fashion as Kong. 

Cathy Davidson

King of Kong

I can't wait to see this.  It sounds fascinating, Lisa.   Thanks for posting.

gerrycanavan

pity and admiration

What I find interesting about this film -- and about similar films like Air Guitar Nation, about the international air guitar competition, or Darkon and Monster Camp, both about live-action roleplayers -- is how the audience is never quite sure whether to admire or pity the participants. While on the one hand it seems like "wasted effort" because it "means nothing," on the other the level of devotion on display can only demand a kind of admiration. These are people making sacrifices, sometimes big sacrifices, in order to do what they love.

I agree with you that there's a reflection here of our own scholarly obsessiveness, and the way our decision to do this work is sometimes received by people close to us, that we really shouldn't ignore. Good post.