[DML Competition 4: Badges for Lifelong Learning]

Mobile

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By Stephen Sayers on May 27th, 2010

A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create,...

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By Leshell Hatley on May 27th, 2010

In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...

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By Elisabeth Soep on May 26th, 2010

Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...

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Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...

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Mobile Movement is a network that connects people from all over the world with a social mandate: to help bridge the gap between rich and poor with...

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By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...

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Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-...

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Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...

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