[DML Competition 4: Badges for Lifelong Learning]

Competition Winners

Explore the DML Competition Projects

 

 

Explore winning projects by these popular categories.

Winning Projects

A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™....

In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove...

Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...

Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency...

Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in...

Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...

Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...

In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...

Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...

Over one billion people on our planet live on less than $1.00 a day. More than 115 million children are denied the right to go to school. 30,000...

Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game...

The growing wealth of governmental data online has tremendous potential to increase civic engagement. Built on the successful Digital Literacy...

DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about...

In Discovery Pier, LittleBigPlanet™ players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill...

A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create,...

FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users'...

Fractor is a web application that matches news stories with opportunities for social activism and community service. "Facts" and "Acts" are...

Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world....

Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by...

Bridging the digital divide by reaching previously underserved children in the developing world-urban slums and remote-rural populations, ethnic...

Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the...

The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing...

LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic...

Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-...

In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the...

Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...

Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-...

Mobile Movement is a network that connects people from all over the world with a social mandate: to help bridge the gap between rich and poor with...

Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-...

Targeting high school and college journalism classes as well as the wider public, Networked Newsroom is an online participatory learning news...

Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and "information commons" that will...

Nox No More is an online game that personalizes environmental education by linking learning to a player's personal life to illustrate the positive...

Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-...

Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...

In Out the Window, youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets,...

Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and...

Playpower uses a $12 TV-computer (TVC) as a platform for open-source participatory design of 8-bit learning games that will improve educational...

RezEd: The Hub for Learning and Virtual Worlds will be developed to serve as an online hub to promote the use of virtual worlds as rich learning...

In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of...

Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games,...

Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those...

The Social Media Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and...

StemCell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take...

For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace...

The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic,...

Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world...

To promote participatory learning among the indigenous Tzotzil children of Chiapas, one of Mexico's poorest communities, Tecno.Tzotzil will...

Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and...

Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación...

Through a wiki application and a suite of teacher-friendly template tools that help teachers and students work together to create and assess...

By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...

Offering an unprecedented online presence for low-income women from across India, WAVE is a unique digital platform for Indian women aged 18-25....

In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...

The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address...