[DML Competition 4: PROJECT:CONNECT]

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Digital Media & Learning Competition 4

4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of...
Each year over 1 million students drop out of high school. American Graduate: Let’s Make It Happen, funded by the Corporation for Public Broadcasting...
The Badges Work for Vets program offers a solution to help Veterans leverage their military training and unique skill sets by developing badges that...
BadgeStack is a standards-based system designed specifically for badge-empowered, social learning. Learning Times has built the BadgeStack system to...
At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge...
Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can...
Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into...
Design for America: A Badge Community for Innovation will develop a unique online community devised to foster innovation and enable the widespread...
The Disney-Pixar Wilderness Explorers badging system engages youth in nature-based explorations, offering them a way to learn about and become...
Ohio State University and Digital Watershed will develop the Earthworks Badge System to empower young people and learners of all ages to cultivate a...
Intel and Society for Science & the Public (SSP) Badges will feature SSP’s premier high school science competitions, the Intel International...
LevelUp is a web-based system that enables learners of all ages to develop skills that align to their goals. Learners achieve this by mapping content...
The Leverage™ for Digital On-Ramps project will implement the Leverage™ Badging System by Pragmatic Solutions into the infrastructure of the Digital...
Moodle is an open source online training and course management system. Mahara provides open source eportfolios. They propose to focus on an open...
MOUSE Wins! Badge-based Achievement System for National Youth Technology Leadership is a national network-wide online badging system that supports...
My Girl Scout Sash on MentorMob brings the Girl Scout Leadership Experience and career development badge program to a digital media learning platform...
The National Manufacturing Badge System will recognize the wide range of skills, competencies, and achievements that students and workers need to be...
NatureBadges: Open Source Nature & Science Badge System is a collaboration between the Smithsonian Institution’s National Museum of Natural...
The Partners in Learning Network will support educators and school leaders’ active participation in the Partners in Learning Program by instituting a...
The Providence After School Alliance's "Pathways for Lifelong Learning" badge system would recognize, motivate, validate, and connect learning...
Asia Society is creating a badge system that progressively denotes globally competent youth leadership. Global competence is the capacity and...
The Peer 2 Peer University is a grassroots open education project that organizes learning outside of institutional walls and gives learners...
The National Oceanic and Atmospheric Administration (NOAA) teamed up with 3D GameLab at Boise State to create Planet Stewards, a personalized high...
Young Adult Library Services Association’s (YALSA) badges program will fill a knowledge gap in the profession. Recent studies from the MacArthur...
Supporter To Reporter (S2R) is a real-life learning program that allows young people to take on the roles of sports journalists, media producers, and...
UC Davis' Agricultural Sustainability Institute (ASI) will develop a model platform for validating experiential learning within formal institutional...
Starlite (TM) Digital Badges using NASA Content Group (formerly The Robotics and Stem Badges Using NASA Content Group) will use content from NASA,...
Sweet Water Foundation aims to expand and deepen the impact of aquaponics and urban agriculture as a learning method by creating a replicable model...
Developed by American Social History Project in partnership with Electric Funstuff and Education Development Center, the Who Built America? Badges...
The Youth Digital Filmmaker Badge system will equip students to produce short films. Students will develop the core skills of concept development,...

Digital Media & Learning Competition 3

A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™. Players...
In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove their...
Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...
Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...
In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...
Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game development...
In Discovery Pier, LittleBigPlanet™ players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill...
A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create, collect...
Bridging the digital divide by reaching previously underserved children in the developing world-urban slums and remote-rural populations, ethnic...
LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic "...
In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the scientific...
Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...
Nox No More is an online game that personalizes environmental education by linking learning to a player's personal life to illustrate the positive...
In Out the Window, youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets, and...
In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of puzzles...
Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games, animations...
StemCell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take part...
In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...

Digital Media & Learning Competition 2

Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency in...
Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in their...
Over one billion people on our planet live on less than $1.00 a day. More than 115 million children are denied the right to go to school. 30,000...
The growing wealth of governmental data online has tremendous potential to increase civic engagement. Built on the successful Digital Literacy...
DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about the...
Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world....
Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by...
Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-threshold...
Targeting high school and college journalism classes as well as the wider public, Networked Newsroom is an online participatory learning news...
Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...
Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and...
Playpower uses a $12 TV-computer (TVC) as a platform for open-source participatory design of 8-bit learning games that will improve educational...
For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace the...
Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world...
To promote participatory learning among the indigenous Tzotzil children of Chiapas, one of Mexico's poorest communities, Tecno.Tzotzil will produce...
Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación...
Through a wiki application and a suite of teacher-friendly template tools that help teachers and students work together to create and assess original...
By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...
Offering an unprecedented online presence for low-income women from across India, WAVE is a unique digital platform for Indian women aged 18-25....

Digital Media & Learning Competition 1

Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...
Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...
FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users'...
Fractor is a web application that matches news stories with opportunities for social activism and community service. "Facts" and "Acts" are organized...
Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the...
The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing...
Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-...
Mobile Movement is a network that connects people from all over the world with a social mandate: to help bridge the gap between rich and poor with...
Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-...
Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and "information commons" that will include...
Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-yourself...
RezEd: The Hub for Learning and Virtual Worlds will be developed to serve as an online hub to promote the use of virtual worlds as rich learning...
Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those...
The Social Media Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and learning...
The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic, metal...
Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and international...
The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address critical...