A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™....
|
In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove...
|
Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...
|
Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency...
|
Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in...
|
Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...
|
Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...
|
In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...
|
Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...
|
Over one billion people on our planet live on less than $1.00 a day. More than 115 million children are denied the right to go to school. 30,000...
|
Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game...
|
The growing wealth of governmental data online has tremendous potential to increase civic engagement. Built on the successful Digital Literacy...
|
DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about...
|
In Discovery Pier, LittleBigPlanet™ players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill...
|
A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create,...
|
|
FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users'...
|
Fractor is a web application that matches news stories with opportunities for social activism and community service. "Facts" and "Acts" are...
|
Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world....
|
Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by...
|
Bridging the digital divide by reaching previously underserved children in the developing world-urban slums and remote-rural populations, ethnic...
|
Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the...
|
The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing...
|
LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic...
|
Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-...
|
In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the...
|
Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...
|
Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-...
|
Mobile Movement is a network that connects people from all over the world with a social mandate: to help bridge the gap between rich and poor with...
|
Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-...
|
Targeting high school and college journalism classes as well as the wider public, Networked Newsroom is an online participatory learning news...
|
Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and "information commons" that will...
|
Nox No More is an online game that personalizes environmental education by linking learning to a player's personal life to illustrate the positive...
|
Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-...
|
Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...
|
In Out the Window, youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets,...
|
Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and...
|
Playpower uses a $12 TV-computer (TVC) as a platform for open-source participatory design of 8-bit learning games that will improve educational...
|
RezEd: The Hub for Learning and Virtual Worlds will be developed to serve as an online hub to promote the use of virtual worlds as rich learning...
|
In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of...
|
Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games,...
|
Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those...
|
The Social Media Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and...
|
StemCell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take...
|
For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace...
|
The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic,...
|
Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world...
|
To promote participatory learning among the indigenous Tzotzil children of Chiapas, one of Mexico's poorest communities, Tecno.Tzotzil will...
|
Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and...
|
Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación...
|
Through a wiki application and a suite of teacher-friendly template tools that help teachers and students work together to create and assess...
|
By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...
|
Offering an unprecedented online presence for low-income women from across India, WAVE is a unique digital platform for Indian women aged 18-25....
|
In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...
|
The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address...
|
|