4-H enters the world of electronic credentials with the development and introduction of digital badges in robotics. As part of an e-portfolio of...
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A Day in the Life of a Computer introduces middle school and high school students to key concepts of computer science using LittleBigPlanet™....
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In Aeon Quest, LittleBigPlanet™ players are enlisted by a mechanical being from outer space to help save the planet Earth. Players must prove...
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Each year over 1 million students drop out of high school. American Graduate: Let’s Make It Happen, funded by the Corporation for Public...
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BadgeStack is a standards-based system designed specifically for badge-empowered, social learning. Learning Times has built the BadgeStack system...
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The BadgesWork for Vets program offers a solution to help Veterans leverage their military training and unique skill sets by developing badges...
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Black Cloud was an environmental studies game that mixed the physical with the virtual to engage high school students in Los Angeles. Teams role-...
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At BuzzMath the goal for students is to master concepts based on the Common Core Mathematics Standards. As such, the requirements for badge...
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Cellcraft is a 2009 HASTAC/MacArthur Foundation Digital Media & Learning Competition winner. Addressing a decreasing interest and proficiency...
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Focusing on the Southwestern Pennsylvania region, CivicsLab puts elementary and middle school students in virtual control of decision-making in...
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Combining social networking elements with a virtual laboratory, Click!Online is a web-based, augmented-reality game for teen girls featuring the...
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Carnegie Mellon University’s Computer Science Student Network (CS2N) is an online learning environment where students, teachers, and hobbyists can...
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Conservation Connection engages American youth from the West Side of Chicago and Fijian youth in the West Pacific in stewardship of Fijian coral...
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In this Spore™ adventure, fifth and sixth graders, acting as "intergalactic speciologists," learn how to collect and organize scientific data and...
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Critical Commons is a non-profit advocacy coalition that supports the use of media for teaching, learning and creativity, providing resources,...
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Smithsonian’s Cooper-Hewitt and National Design Museum, in partnership with LearningTimes, has embarked on an initiative to integrate badging into...
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Design for America: A Badge Community for Innovation will develop a unique online community devised to foster innovation and enable the widespread...
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Over one billion people on our planet live on less than $1.00 a day. More than 115 million children are denied the right to go to school. 30,000...
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Leveraging Spore's™ powerful ability to personalize gameplay, DIASTEM targets STEM-related content that applies directly to digital game...
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The growing wealth of governmental data online has tremendous potential to increase civic engagement. Built on the successful Digital Literacy...
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DigitalOcean engages middle and high school students in 200 classrooms around the world in monitoring, analyzing, and sharing information about...
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In Discovery Pier, LittleBigPlanet™ players are immersed in the high-octane world of an amusement park. While interacting with a variety of thrill...
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The Disney-Pixar Wilderness Explorers badging system engages youth in nature-based explorations, offering them a way to learn about and become...
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Ohio State University and Digital Watershed will develop the Earthworks Badge System, accessible gateway to meaningful, engaged learning and...
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A game aimed at learners aged 7 to 11, EcoBugs encourages learners' interest in the environment as they explore their surroundings to create,...
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FollowTheMoney.org: Networking Civic Engagement, a project of the Institute on Money in State Politics, is an online interactive site and users'...
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Fractor is a web application that matches news stories with opportunities for social activism and community service. "Facts" and "Acts" are...
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Global Challenge is an online collaborative problem-solving competition that engages underrepresented pre-college students throughout the world....
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Built on the popular "Civilization" strategy game platform, History Game Canada enhances the history learning experience of 12-18 year olds by...
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Bridging the digital divide by reaching previously underserved children in the developing world-urban slums and remote-rural populations, ethnic...
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Based on digital models of real cities, "HyperCities" is a web-based learning platform that connects geographical locations with stories of the...
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Intel and Society for Science & the Public (SSP) Badges will feature SSP’s premier high school science competitions, the Intel International...
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The Let the Games Begin workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Appealing to those who are new to designing...
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LevelUp is a web-based system that enables learners of all ages to develop skills that align to their goals. Learners achieve this by mapping...
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The Leverage™ for Digital On-Ramps project will implement the Leverage™ Badging System by Pragmatic Solutions into the infrastructure of the...
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LittleBigChemistryLab immerses players in worlds based around real-world chemistry experiments and classroom demonstrations, including the classic...
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Applying the Zulu community-based problem-solving concept of Ubuntu-best translated as "I am because we are"-M-Ubuntu uses inexpensive, low-...
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In Mission: Evolution, high school students thoroughly analyze the evolutionary science driving the Spore™ game engine and investigate the...
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Youth Radio’s Mobile Action Lab networks emerging entrepreneurs, social change agents, and top technologists with Oakland-based youth participants...
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Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-...
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Mobile Movement is a network that connects people from all over the world with a social mandate: to help bridge the gap between rich and poor with...
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Mobile Musical Networks will build an expressive mobile musical laboratory for exploring new ways of making music with laptops and local-area-...
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Moodle is an open source online training and course management system. Mahara provides open source eportfolios. They propose to focus on an open...
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MOUSE Wins! Badge-based Achievement System for National Youth Technology Leadership will scale a national network-wide online badging system...
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My Girl Scout Sash on MentorMob brings the Girl Scout Leadership Experience and career development badge program to a digital media learning...
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The National Manufacturing Badge System will recognize the wide range of skills, competencies, and achievements that...
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NatureBadges: Open Source Nature & Science Badge System is a collaboration between the Smithsonian Institution’s National Museum of Natural...
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Targeting high school and college journalism classes as well as the wider public, Networked Newsroom is an online participatory learning news...
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Networking Grassroots Knowledge Globally, a project of the Global Fund for Children, is a new community and "information commons" that will...
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Nox No More is an online game that personalizes environmental education by linking learning to a player's personal life to illustrate the positive...
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Ohmwork is a new social network and podcast site where young people can become inventive and passionate about science by sharing their do-it-...
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Origami is a file-sharing system you can talk with by email and text message. It promotes ad hoc learning spaces using a visual tag for linking...
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In Out the Window, youth collaboratively write and produce videos and TV screen banners that explore aspects of their families, blocks, streets,...
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Participatory Chinatown seeks to transform the planning practices shaping Boston's Chinatown from disjointed transactions between developers and...
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The Partners in Learning Network will support educators and school leaders’ active participation in the Partners in Learning Program by...
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The Providence After School Alliance's "Pathways for Lifelong Learning" badge system would recognize, motivate, validate, and connect learning...
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Asia Society is creating a badge system that progressively denotes globally competent youth leadership. Global competence is the capacity and...
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The Peer 2 Peer University is a grassroots open education project that organizes learning outside of institutional walls and gives learners...
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The National Oceanic and Atmospheric Administration (NOAA) teamed up with 3D GameLab at Boise State to create Planet Stewards, a personalized high...
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Playpower uses a $12 TV-computer (TVC) as a platform for open-source participatory design of 8-bit learning games that will improve educational...
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Young Adult Library Services Association’s (YALSA) badges program will fill a knowledge gap in the profession. Recent...
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RezEd: The Hub for Learning and Virtual Worlds will be developed to serve as an online hub to promote the use of virtual worlds as rich learning...
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The Robotics and Stem Badges Using NASA Content Group will use content from NASA, pedagogical expertise of Center for Educational Technologies,...
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Supporter To Reporter (S2R) is a real-life learning program that allows young people to take on the roles of sports journalists, media producers,...
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UC Davis' Agricultural Sustainability Institute (ASI) will develop a model platform for validating experiential learning within formal...
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In Sackboys and The Mysterious Proof, LittleBigPlanet™ players must escape from the Proof family's century-old mansion by solving a series of...
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Scratch is a free, graphical programming language that enables young people from age 8 up to create their own interactive stories, games,...
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Self-Advocacy Online is an educational and networking website for teens and adults with intellectual and cognitive disabilities, targeted at those...
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The Social Media Classroom will develop an online community for teachers and students to collaborate and contribute ideas for teaching and...
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StemCell Sackboy takes LittleBigPlanet™ gameplay to the cellular level. Using "SackCell Technology," players shrink to microscopic sizes to take...
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For journalism students, the digital age requires more than hands-on reporting, writing, and publication of stories. Students must also embrace...
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The Sustainable South Bronx Fab Lab project is a laboratory that allows people to turn digital models into real world constructions of plastic,...
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Sweet Water Foundation aims to expand and deepen the impact of aquaponics and urban agriculture as a learning method by creating a replicable...
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Talkers and Doers is a platform through which at-risk teens and young adults learn about entrepreneurship through games that integrate real world...
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To promote participatory learning among the indigenous Tzotzil children of Chiapas, one of Mexico's poorest communities, Tecno.Tzotzil will...
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Virtual Peace is a digital humanitarian assistance game that creates a learning environment for young people studying public policy and...
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Vóces Moviles (VozMob) is a university-community partnership between the University of Southern California and IDEPSCA (Instituto de Educación...
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Developed by American Social History Project in partnership with Electric Funstuff and Education Development Center, the Who Built America? Badges...
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Through a wiki application and a suite of teacher-friendly template tools that help teachers and students work together to create and assess...
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By applying the latest mobile phone technology to K-12 participatory science, WildLab engages students in collaborative citizen science and...
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Offering an unprecedented online presence for low-income women from across India, WAVE is a unique digital platform for Indian women aged 18-25....
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In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that...
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The Youth Digital Filmmaker Badge system will equip students to produce short films. Students will develop the core skills of concept development...
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The YouthActionNet Marketplace is a dynamic digital networking platform for young leaders to engage in social entrepreneurship and address...
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