ARTIFICIAL INTELLIGENCE IN GAMING and virtual worlds for educational and health settings
In the near future many of us will have avatars and be a part of a virtual experience embedded with advanced artificial intelligence (AI) techniques. This event therefore considers the role artificial intelligence will play in intelligent machine-driven avatars of the future. The event will also look at how AI is currently being used in educational and health settings and in leading edge research, such as the Echoes project.
Leading specialist speakers from industry and academia will explore examples of artificial intelligence used today and will explore possible applications for this technologies in the future, igniting active debate and discussion.
The programme will include:
12.00-1.30pm Lunch and Networking
1.30-1.50pm Adaptiveness in Gaming using Artificial Life techniques, Professor Sara de Freitas and Dr David Panzoli
1.50-2.15pm User-adaptive Games: Opportunities and Challenges, Dr Vania Dimitrova, University of Leeds
2.15-2.40pm Building an Autonomous Avatar for a Virtual World: Challenges and Opportunities, David Burden, Daden Ltd
2.40-3.05pm Developing More Realistic Characters for Virtual Worlds: Developments in Human Like Minds, Stuart Slater, The Institute of Gaming and Animation, University of Wolverhampton
3.05-3.35pm Coffee Break
3.35-4.00pm Towards Adaptive Video Games, Simon Colton, Imperial College London
4.00-4.25pm Enhancing the learning and exploration of social skills by young children through intelligent technology An introduction to the ECHOES project Kaska Porayska-Pomsta, London Knowledge Lab Institute of Education University of London
4.25-4.50pm Break out sessions
4.50-5.00pm Feedback and Capture
5.00-6.00pm Drinks and networking
Remember that you can also join our Second Wednesday events live by logging on to our virtual auditorium in Second Life at : http://slurl.com/secondlife/SGI%20Nexus/96/107/27








