Session #9: Ludic Depths: Games, Narratives, Platforms
Complex and sometimes contradictory notions of narrative play out in hardware and software design, game structures, and historical modeling and pedagogy.
Session Chair: Victoria Szabo, Program in Information Science + Information Studies, Duke University. Discussion Leader: Patrick Jagoda, Department of English, Duke University.
A downloadable version is available on iTunes U
- Ian Bogost & Nick Montfort, School of Literature, Communication and Culture, Georgia Institute of Technology, Department of Computer and Information Science, University of Pennsylvania, “New Media as Material Constraint: An Introduction to Platform Studies”
- Patricia Seed, Department of History, University of California, Irvine, “Learning History by Designing Games: A New Approach to Teaching History”
- Noah Wardrip-Fruin, Department of Communications, University of California, San Diego, “Internal Processes and Interface Effects: Three Relationships in Play”










