Mobile and Immersive Learning for Literacy in Emerging Economies, a project to be conducted in rural India, promotes literacy through language-learning games on mobile phones: the "PCs of the developing world." MILLEE's mobile phone games are designed to create rich storytelling environments that enable language learning.

Press about MILLEE:
(cross-posted from the Human Development Lab @ Carnegie Mellon University)
(additional media coverage on Matthew Kam's work)
- Learning About mLearning: Thoughts from the International Mobiles for Education Symposium. Mark Weingarten. August 25, 2011. MobileActive.org.
- Matthew Kam: Mobile Phones and Literacy in Rural Communities. Michael Trucano. April 23, 2010. EduTech: A World Bank Blog on ICT Use in Education.
- India’s Cell Phone Tutors. ABC News, aired on June 16, 2009. (if you click on this link, wait for the advertisement to play before the video proceeds to air our work)
- Cell Phone: The Ring Heard Around the World. Canadian Broadcasting Corporation documentary, aired on public television on April 3 and June 5, 2008
- Old-style Computers Get New Life in Developing Countries. In Pittsburgh Post-Gazette, USA, February 10, 2010
- Learn English Through Gilli Danda on Mobile. In DNA India, India, December 5, 2009
- Angrezi, the Phoney Way. In Times of India, India, December 5, 2009
- Cell Phones Used to Teach English. In Pittsburgh Tribune-Review, USA, September 10, 2009
- No Phony Business: How the Cell Phone Revolution is Sweeping the Indian Countryside. In The Caravan: A Journal of Politics and Culture, India, July 1-15, 2009 edition, pp. 40-44
- Becoming Literate, One Cellphone at a Time. In Ahmedabad Mirror, India, April 23, 2009
- Uttar Pradesh Kids Call California for an English Lesson. In Indian Express, India, January 1, 2009
- Learning to Read and Write by Gaming. In Scope, Massachusetts Institute of Technology, November 23, 2010
- Cellphone Serves as Learning Platform for the Developing World. In Communications of the ACM News, July 6, 2010
- In Rural India, Learning English via Cellphone. In The Chronicle of Higher Education, October 21, 2009
- Navigating Identity - Reimagining Oneself Online. In Spotlight on Digital Media and Learning, MacArthur Foundation, October 5, 2009
- Cell Phone Learning Can Make a Difference. In Babbel Blog, February 27, 2009
- MILLEE: Approaching Global Literacy with Cellphone Technology. HASTAC announcement, MacArthur Foundation, January 9, 2009
- MILLEE: English Literacy through Games on the Third Screen. In MobileActive.org, March 18, 2008
Research featuring MILLEE:
- mLearning: A Platform for Educational Opportunities at the Base of the Pyramid. GSM Association Development Fund, November 2010 (With foreword by Queen Rania Al Abdullah of Jordan)
- Pockets of Potential: Using Mobile Technologies to Promote Children's Learning. Carly Shuler. The Joan Ganz Cooney Center at Sesame Workshop, New York, January 2009
- Using mobile phones to improve educational outcomes: An analysis of evidence from Asia. John-Harmen Valk, Ahmed T. Rashid, and Laurent Elder. In The International Review of Research in Open and Distance Learning, Vol 11, No 1 (2010).
- An Exploratory Study of Unsupervised Mobile Learning in Rural India. Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chittamuru, Matthew Kam, and John Canny. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’10), Atlanta, Georgia, April 10-15, 2010 (Best Paper Honorable Mention)
- Improving Literacy in Rural India: Cellphone Games in an After-School Program. Matthew Kam, Anuj Kumar, Shirley Jain, Akhil Mathur, and John Canny. In Proceedings of IEEE/ACM Conference on Information and Communication Technology and Development (ICTD ’09), Doha, Qatar, April 17-19, 2009
- Designing Digital Games for Rural Children: A Study of Traditional Village Games in India. Matthew Kam, Akhil Mathur, Anuj Kumar, and John Canny. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’09), Boston, Massachusetts, April 4-9, 2009 (Best Paper Honorable Mention)
- Designing E-Learning Games for Rural Children in India: A Format for Balancing Learning with Fun. Matthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, and John Canny. In Proceedings of ACM Conference on Designing Interactive Systems (DIS ’08), Cape Town, South Africa, February 25-27, 2008
- Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns. Matthew Kam, Vijay Rudraraju, Anuj Tewari, and John Canny. In Proceedings of 3rd Digital Games Research Association International Conference (DiGRA ’07), Tokyo, Japan, September 24-28, 2007
- Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework. Matthew Kam, Divya Ramachandran, Varun Devanathan, Anuj Tewari, and John Canny. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’07), San Jose, California, USA, April 28-May 3, 2007, pp. 1097-1106

![[DML Competition 4: PROJECT:CONNECT]](http://hastac.org/files/dml5-header.png)



